Edit of asset "Float Barrier" Accepted
Old/Current | New/Edit | |
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Title | Float Barrier | |
Description |
Provides a visual barrier at a constant 4km from the world origin in the Godot engine. * FloatBarrier.tscn provides an outward-facing barrier. In a nutshell, if you designed your game correctly, keeping things within 32-bit floating precision limitations, then you should never see this. You can ship this in your game and ideally nobody would ever notice. * FloatBarrierInv.tscn provides an inward-facing barrier. This one is more meant as a visual aid, to help level designers avoid going out too far. Because the root node is a Node and not a Spatial, you don't have to worry about parenting. The barrier will always be 4km from the global world origin. |
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Category | 3D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/aaronfranke/GodotFloatBarrier | |
Issues Url | https://github.com/aaronfranke/GodotFloatBarrier/issues | |
Godot version | Godot 3.3 | Godot 3.1 |
Version String | 3.3 | 3.1 |
Download Commit | 06e8da7bcae5e91966a9962e468ce11df6c9534f | |
Download Url (Computed) | https://github.com/aaronfranke/GodotFloatBarrier/archive/06e8da7bcae5e91966a9962e468ce11df6c9534f.zip | |
Icon Url |
https://raw.githubusercontent.com/aaronfranke/GodotFloatBarrier/master/floatbarrier.png
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