Edit of asset "FLMusicLib: Play chiptune music and mp3 in godot." Accepted
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Title | FLMusicLib: Play chiptune music and mp3 in godot. | FLMusicLib: Play chiptune music and mp3 in godot. |
Description |
Platforms: Windows(64 and 32 bits), Linux(64 bits). Readme.md: GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundio Notes -Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong. -mp3 files must have a constant bitrate. Methods -bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0) -void StopMusic() -bool IsPlaying() -void SetVolumeMultiplier(float vol) -void StoreMusicState() -void RestoreMusicState() -int GetTrackPositionMsec() -void TogglePause() Signals -track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown. Source: https://github.com/MightyPrinny/godot-FLMusicLib Demo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo |
Platforms: Windows(64 and 32 bits), Linux(64 bits). Readme.md: GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundio Notes -Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong. -mp3 files must have a constant bitrate. Methods -bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0) -void StopMusic() -bool IsPlaying() -void SetVolumeMultiplier(float vol) -void StoreMusicState() -void RestoreMusicState() -int GetTrackPositionMsec() -void TogglePause() Signals -track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown. Source: https://github.com/MightyPrinny/godot-FLMusicLib Demo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo |
Category | Misc | Misc |
License | LGPLv2.1 | LGPLv2.1 |
Repository Provider | GitHub | GitHub |
Repository Url | https://github.com/MightyPrinny/godot-FLMusicLib/ | https://github.com/MightyPrinny/godot-FLMusicLib/ |
Issues Url | https://github.com/MightyPrinny/godot-FLMusicLib/issues | https://github.com/MightyPrinny/godot-FLMusicLib/issues |
Godot version | Godot 3.1 | Godot 3.1 |
Version String | 0.1.1 | 0.1.1 |
Download Commit | 0.1.1 | 0.1.1 |
Download Url (Computed) | https://github.com/MightyPrinny/godot-FLMusicLib/archive/0.1.1.zip | https://github.com/MightyPrinny/godot-FLMusicLib/archive/0.1.1.zip |
Icon Url |
https://raw.githubusercontent.com/MightyPrinny/godot-FLMusicLib/master/icon.png
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https://raw.githubusercontent.com/MightyPrinny/godot-FLMusicLib/master/icon.png
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