Platforms: Windows(64 and 32 bits), Linux(64 bits).
GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundio
-Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong.
-mp3 files must have a constant bitrate.
-bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)
-void SetVolumeMultiplier(float vol)
-track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown.