Edit of asset "Match Maker for Godot" Accepted
Old/Current | New/Edit | |
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Title | Match Maker for Godot | |
Description |
What is this? This is a Match Maker implementation for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required. Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity How to use this? 1. Make sure you have a C#/Mono project inside Godot 2. Install the "WebRTC (SIPSorcery)" plugin 3. Install this plugin 4. Add the 'SIPSorcery' package to your C# project. If you are using DotNet-Core, you can simply open a terminal and type: dotnet add package SIPSorcery For more details, please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
What is this? This is a Match Maker implementation for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required. Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity How to use this? 1. Make sure you have a C#/Mono project inside Godot 2. Install the "WebRTC (SIPSorcery)" plugin 3. Install this plugin 4. Add the 'SIPSorcery' package to your C# project. If you are using DotNet-Core, you can simply open a terminal and type: dotnet add package SIPSorcery For more details, please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ |
Category | Misc | |
License | MIT | |
Repository Provider | Custom | |
Repository Url | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/ | |
Issues Url | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/issues | |
Godot version | Godot 4.2 | |
Version String | v3.0.0 | v2.0.0 |
Download Commit | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v3.0.0/Godot.Plugin.MatchMaker.zip | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v2.0.0/Godot.Plugin.MatchMaker.zip |
Download Url (Computed) | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v3.0.0/Godot.Plugin.MatchMaker.zip | https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/releases/download/v2.0.0/Godot.Plugin.MatchMaker.zip |
Icon Url |
https://raw.githubusercontent.com/SakulFlee/Godot-WebRTC-Match-Maker/main/Godot%20Project/addons/match_maker/Logo.png
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