0 votes

I'm experimenting with MultiMesh to be able to have some considerate amount of foliage in my scene. Atm I'm trying with 400 instances of a tree mesh with 3700 vertices (an empty scene with only the MultiMesh). This is giving me very uneven results, the scene is very laggy to suddenly pop into 60 fps and then become laggy again.

What should I expect to be good results for the MultiMesh to handle. When read about MultiMesh it seems 400 instances should be no problem.

I'm on a MacBook Pro with a Radeon Pro 560 4 GB if that helps :)

Godot version 3.2.3 stable official
in Engine by (42 points)

I tried to simply spawn 400 tree scenes without using MultiMesh and the two methods give me pretty much the exact same result, meaning MultiMesh is not working as intended or I am doing something wrong.

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