+1 vote

Is _physics_process called at the start or end of physics processing step?

Godot version 3.2.3
in Engine by (18 points)

1 Answer

+1 vote

As I understand it, the physics processing step is when _physics_process is called on all nodes which have this function written. That is to say, it is called during the physics processing step. Whether this occurs at the end or the start, or somewhere in the middle, depends when that particular node is being processed.

by (251 points)

Oh, fair.
I guess I made the wrong question then.
I was wondering if it happens before or after physics take place, like collision checking and RigidBody movement.

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