VR mobile stereoscopic overlapping by default

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:bust_in_silhouette: Asked By juanpaexpedite

Hello, the VR mobile runs pretty well in Android, I can figure out how to use the remote control bluetooth after remapping it.
I can also modify the parameters K1, K2, Iod and else, but what could be the reason (I’ve tried several releases of Godot) that makes the left eye overlap the right one?

:bust_in_silhouette: Reply From: age_apache

Hey,

By VR mobile, do you mean VR on Android mobile phones?

Is it possible to make XR apps for Android mobile phones using Godot? Could you point me to some tutorial on how to enable it? What are the steps required to develop XR apps for Android mobile phones using Godot?

Cheers,