0 votes

So I have my character animation set up with a State Machine in the animation tree. I want to lock my movement when I'm in the "Run" state.
Some things to note:

  • I can achieve this with an "if" statement in front of the "run" input checking if I'm attacking at the moment. I don't like this solution because I have to add every action that should stop the run.

  • I'm using "Move and Slide" for my movement, And "Move And Collide" for my gravity

In short, I'm trying to stop my character from running when I'm in the "Attack" state.

Godot version 3.2.1 stable
in Engine by (62 points)

1 Answer

0 votes

Try to add booleans like isattacking etc. And then add the isattacking to another condition in your running.

by (386 points)
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