0 votes


I have been programming C++ for a while now and realized it might be more efficient to turn to GDScript now that I want to start developing a game I have in mind.

From what I realized is that GDscript lacks the unsigned integer variable type, which I find very unsafe.

For example Currency in a game, it would be decent if it could only remain positive when defined.
Instead of having to check using if-statements everytime the variable is used, to ensure it won't drop below 0 at any point.

I struggled figuring out any reasonable answer to this through google and documentation.
I would greatly appreciate if there is solutions to this.

Godot version 3.2.3.stable
in Engine by (12 points)

If you are actually worried about your Currency value going negative, it is better to use a signed integer, since that allows you to detect that it went negative. The failure mode of a signed integer Currency going negative is also safer, since subsequent checks for whether the player can purchase something will indicate they can't.

If you use an unsigned integer and a mistake in the code subtracts more currency than there was, then you end up with a very large positive number and then even correct code will allow the player to purchase anything.

Generally, you should only have two functions that manipulate your currency - one function to add money the player finds/earns/steals/etc and one function to subtract money the player spends. The function that subtracts should check that there is enough money available before subtracting and return indicating a failure if there isn't enough money. It should also make sure you aren't subtracting a negative amount. Then you only need to check in one place.

1 Answer

0 votes

I guess you could use the clamp() function but it doesn't appear that GDScript has an unsigned int

by (7,792 points)
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