0 votes

I want an animated sprite to stop it's animation by pressing a button.
So I wrote a script
func onButton3pressed():
if Input.is
action_pressed("Your Button"): $AnimatedSprite.play("stop")

But nothing happened. What should I do?

Godot version v3.2.3stable.official
in Engine by (22 points)

1 Answer

+1 vote

$AnimatedSprite.stop() is what you're looking for as what your code actually does is tell $AnimatedSprite to play an animation named "stop"

Something to be mindful of is that stop() does not reset your animation

by (4,698 points)

Just for you to know, you can pass a bool to reset or not the animation while calling stop(). It's true by default, see https://docs.godotengine.org/fr/stable/classes/class_animationplayer.html#class-animationplayer-method-stop

Nice adage also good knowledge to have.

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