So, I've been trying to make a 3d character with some animations and got a problem, it starts when I export from blender as .glb (glTF 2.0) and not all animations come with my file.
I figured that I could overcome this but not fix by exporting while in the action, so it will be there, and I could save the .anim to use later (or not)
with all my animations saved on a folder, I could finaly make an AnimationPlayer and an AnimationTree.
The problem comes when I: Open a "new inhereit" of my 3d model with the animations and try clicking on the Skeleton Node, when I close and open my project and can't select my animation player(because now it's a fork bomb to my godot) and when I activate my animation tree with the animation player.
The actual error that spams in my cmd is
ERROR: On Animation: 'Attack1', couldn't resolve track: 'rig/Skeleton:mchlidtl2'.
At: scene/animation/animation_player.cpp:251 attack is the animation, the track is some of the bones.
Some informations I think that can help is that I am using MonoDevelopment but actually using only gdnative(maybe I will try to change it), I am using rigify on blender and I can't realize if this error is from blender or godot.