Currently i am dealing with the AnimationTree-Node.
I have a BlendShape2D for e.g. strafing.
But the BlendPosition-Input i am applying is 1 or -1 on Both X and Y.
So there will be no blending at all because all the Blend-Position-Points inbetween will be skipped. Just choppy jumps to each Position.
Is there a internal way in the AnimatonTree-Node to apply interpolation in a BlendShape2D while the Position-Input is 1 and -1?
Or is it a must, to interpolate the input itself bevor using it as Blend-Position. Still have to figure out how to do that. :P
Edit: Better wording