0 votes

I'm trying to build in that the jumping animation plays up until it starts falling again, but I can't figure out a way to do it, and I didn't see anything in the docs about it, does anyone know how to do it?

Godot version 3.0
in Engine by (14 points)

1 Answer

0 votes

Try something like this:

if velocity.y < 0:
    sprite.play("jump")
else:
    sprite.play("fall")
by (7,034 points)

This worked perfectly! Thanks so much!

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