0 votes

I have an instance of a static NPC that I'm inheriting from, to make multiple static NPCs. I would like to have each one have its own func talk(answer = ""): so that each static NPC can say something different - is there a way to call that specific function again and update it in the child scene? Thanks!

Godot version 3.2.3
in Engine by (127 points)

UGH, sorry - I figured it out! Apologies.

What was the answer - just curious!

I just called the func talk(answer = ""): function again in the child script, with updated text, and it overrode the parent func talk(answer = ""):!!

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