0 votes

I have an instance of a static NPC that I'm inheriting from, to make multiple static NPCs. I would like to have each one have its own func talk(answer = ""): so that each static NPC can say something different - is there a way to call that specific function again and update it in the child scene? Thanks!

Godot version 3.2.3
in Engine by (172 points)

UGH, sorry - I figured it out! Apologies.

What was the answer - just curious!

I just called the func talk(answer = ""): function again in the child script, with updated text, and it overrode the parent func talk(answer = ""):!!

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.