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Asked By | sygi |
I have a tool
node. It has an overridden _draw
, where I’m putting some debug-like info on top of the node. I would like this info to only show when in editor, but not in game, is there something like:
func _draw():
if IN_EDITOR:
draw_line(...)
There’s Engine.editor_hint
. Should have looked deeper before posting
sygi | 2021-03-07 18:40