+1 vote

I have a tool node. It has an overridden _draw, where I'm putting some debug-like info on top of the node. I would like this info to only show when in editor, but not in game, is there something like:

func _draw():
Godot version 3.1.1-stable
in Engine by (75 points)

There's Engine.editor_hint. Should have looked deeper before posting

1 Answer

+1 vote
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