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I want to create a game about a railway road, there will be different types of rails on which the train will ride. Each rail is part of a track. I need rails that would be close to the other end of the rails to be magnetized and create a path. As a result, so that you can create a closed path.

Godot version 3.2.3.stable.official
in Engine by (154 points)

what part of this task is blocking you?
path2d curve is fairly easy to fill with new points using add_points(), you can add a new point each time a new "piece" of track is laid down.

and for the "magnetized" part: for each piece of the track you could specify some points around them to use as snapping point, when a new piece of track is close enough to one of this points, you could move it using a Tween (and you could link the tween completed signal to the add_points())

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