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Asked By | Name277 |
Hello, I’ve been following an action RPG series by HeartBeast and I went up to making the enemies but I want them to go around collisions and still be able to follow the player. The best and simplest solution so far that I could find was this article from abitawake:
I went through this and I was really confused, I skipped the getting started step since I got no idea about where the enemy variable came from so instead of this:
I’m using this:
So I went to the next step, I got this error here:
I also created the Scent.tscn which has a Node2D named Scent and a Timer, the Node2D has a script attached with the same code as in the article:
This is where I am currently stuck at, I would really appreciate some help, thanks.