0 votes

I set up Google Play Services on my mobile game so that I could add a leaderboard.

When I open up the app on mobile, debugging over USB, I successfully log in to Play Services and am able to view the leaderboards.

But, when I published my app on the Google Play Store I do not successfully log in to Play Services and I cannot view the leaderboards.

I'm completely new to this and would really appreciate some help. Please let me know if you have any ideas!

Edit: I'm using this plugin to connect Google Play Services https://github.com/cgisca/PGSGP

Godot version 3.2.3
in Engine by (14 points)
edited by

Did you use the "old way" of exporting to Android or did you use the new custom build system? If you used the old way, did you install an export template both for debug and release modes?

I'm not sure what the old way is, but reading over the guide, it looks like I used the custom build system.

I followed this guide for exporting to android : https://www.youtube.com/watch?v=XHj2CMu4rJQ&t=396s

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.