0 votes

I exported my game to Windows Desktop, and it crashes or freezes at times it never did before. At that moments I'm getting errors, that I haven't seen while playing it in the editor. For example :
No loader found for resource: res://pawns/pawnwack.png.
At: core/io/resource_loader.cpp:285
SCRIPT ERROR: builder.unload: Invalid get index 'Mossi' (on base: 'Nil').
At: res://scripts/builder.gdc:140
SCRIPT ERROR: builder.initiate: First argument of yield() not of type object.
At: res://scripts/builder.gdc:81

How is this possible ? Are there any differences in code compilation in exe or something ? I suspect exe no longer tolerates upper/lower case string differences, while editor let it go ? Are there more ? How can I simulate exe situation in editor so I can debug it effitiently ?

Godot version godot 3.2 stable
in Engine by (5,132 points)

1 Answer

0 votes

Hello bro I have the same error but a little differentiated I get the following in the console:, c

by (44 points)

You are lucky, I have finally solved it :)
There are several tabs in export menu, one of them is "resources". I needed to manually enter *JSON there, otherwise exported project won't be able to recognize json files and this error happens.

thanks, but it doesn't work brou it keeps getting the same:, c

You don't use JSONS in your project ? Meybe You used other extensions that need to be encrypted ? What about You paste your error here ? :)

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