0 votes

I've set up a simple 3D scene with navigation as shown in this video:


The baked naviagtion mesh looks good, all obstacles are correctly "cut out".

But when I call getsimplepath on my Navigation instance, it always returns a straight line from start to destination (returns only two points). All obstacles in the way are totally ignored.

Can anyone give me a hint why this might happen?

Godot version 3.2.3
in Engine by (48 points)

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