I've set up a simple 3D scene with navigation as shown in this video:
https://www.youtube.com/watch?v=YFgrpp1fpOI
The baked naviagtion mesh looks good, all obstacles are correctly "cut out".
But when I call getsimplepath on my Navigation instance, it always returns a straight line from start to destination (returns only two points). All obstacles in the way are totally ignored.
Can anyone give me a hint why this might happen?