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Asked By
ilikelegos
Old Version
Published before Godot 3 was released.
Hey, working on 2D til-based platformer and I was wondering if there is way to modulate all the tiles in a tilemap. (For a background tilemap, I want darker, less saturated tiles) I couldn’t find (Or at least understand) a setting in the tilemap node, nor a node that would modulate a single item.
Is there any way to do this?
If not I guess I’ll just have to tint my main tiles in another program and have two sets.