Hello, absolute beginner here.
I have two animations in an AnimationPlayer node:
* Idle (loop)
* Walk (loop)
I have a simple AnimationTree that allows for blending between the animations when my "move" key is pressed, eg: "Player is walking forward, blend to walk animation". This works well enough, however, I've noticed when I blend to/from my walk animation it's animation has continued it's loop instead of beginning from the start frame of the animation.

Here I'm tapping W every few frames. You can see the walk animation is continuing to loop between blends. How can I ensure my walk animation starts from an explicit frame, then continues to loop when I blend to it?