0 votes

Hello, absolute beginner here.

I have two animations in an AnimationPlayer node:
* Idle (loop)
* Walk (loop)

I have a simple AnimationTree that allows for blending between the animations when my "move" key is pressed, eg: "Player is walking forward, blend to walk animation". This works well enough, however, I've noticed when I blend to/from my walk animation it's animation has continued it's loop instead of beginning from the start frame of the animation.

enter image description here

Here I'm tapping W every few frames. You can see the walk animation is continuing to loop between blends. How can I ensure my walk animation starts from an explicit frame, then continues to loop when I blend to it?

Godot version 3.2.3.stable.official
in Engine by (12 points)

Hey it looks like the image didn't load try and link it again.

Weird. It's displaying for me.

Following up on this -- I downloaded a bunch of third person demos and found all of them have the same loop timing. I guess this is normal behaviour. All good.

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