0 votes

For Example

var can_move = (true)

If canmove == (true):

This dosent seem to input anything so do u always have to input actions manually

in Engine by (86 points)

1 Answer

+1 vote

Input.is_action_just_pressed() returns a boolean value (true/false), it "checks" for input and not used to "trigger" one.

Assuming you have a movement code when you press up:

 if Input.is_action_just_pressed("ui_up"):

You could simply do:

  if can_move:

Of course, if it is really important to simulate a keypress, then:

func simulate_up_key():
       var simulated_input = InputEvent()
       simulated_input.type = InputEvent.KEY
       simulated_input.scancode = 16777232#this number is scancode for UP

https://docs.godotengine.org/en/3.0/classes/cla[email protected]


by (376 points)
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