+1 vote

I know I should use the snake_case for files, but the documentation does not say anything about folders, so which one should I use?

Godot version 3.2.3
in Engine by (95 points)

1 Answer

+1 vote
Best answer

While Godot doesn't impose any folder structure, I recommend using snake_case everywhere so you don't run into case sensitivity issues when exporting your project.

If you use C#, the C# "class name = file name" convention should have priority over using snake_case. Otherwise, there's usually no reason to avoid using snake_case.

by (10,303 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.