+1 vote

In GDScript I just need to add tool keyword at beginning of script. How to do the same in GDNative script?

in Engine by (254 points)

1 Answer

+3 votes
Best answer
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
    // ...
    register_tool_class<YourClass>();
}
by (1,438 points)
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