0 votes

I want that when the player moves to have gravity towards the center of the ball.
normally i do this.

var velocity = Vector2()
velocity.y = Vector3.DOWN * gravity

this only works when the terrain is linear

Godot version 3.2
in Engine by (190 points)

1 Answer

0 votes

This video should help:
It had a lot of extra stuff but the idea is the same.

by (577 points)
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