+1 vote

I'm in the process of testing out attack animations for my enemies and wanted to add a custom track to call a function to activate a hit-box. The custom track is lost every time the mesh is re-imported though. I couldn't find a lot of documentation on what to do and I feel like I'm missing something. Here's what I did:

  1. I made a simple 3D model with some crude animations and exported as .glb.
  2. On the import tab, under "Animations", I selected "Storage->Files" and turned "Keep Custom Tracks" to "on".
  3. I tried adding a custom track in the .glb file's inherited scene and I also tried adding a custom track in the scene that makes use of the inherited scene, but the custom track was lost both times.

Let me know if I'm doing something wrong.

Godot version 3.2.3
in Engine by (49 points)

I can't get custom tracks to save at all on 3.3.3, even new instanced scenes with the adjusted import settings display the warning icon about making changes to imported animation.

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