+1 vote

Running this:

extends Node

func _ready():

Results in this error:

Invalid call. Nonexistent function 'set_window_mouse_passthrough' in base '_OS'.

Am I using the method in the wrong place or time?


Godot version 3.2.3
in Engine by (28 points)

What OS are you trying to use it with? According to the docs:

Note: This method is implemented on Linux, macOS and Windows.


I'm trying to use it with Windows 10

Hmmm... I see the same thing in Windows 10. And, searching the Godot source for that function - I don't find anything... I'm not sure what that means. Either I'm misunderstanding something or perhaps it was inadvertently documented before it was implemented? Someone else may have to chime in here...

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