0 votes

I have a scene that contains a sprite and an AnimationPlayer. Animation Player contains a track that works with the properties of the sprite.
At some point, I decided to rename the scene. This led to the breakdown of the track, because it refers to the old name.

In this regard, I have two questions:

1) Is it possible to fix the current track without recreating it?
2) How to avoid similar consequences in the future? Renaming nodes/scenes is a common thing during project refactoring. Does it always hurt this much?

broken track example

Godot version v3.2.3
in Engine by (12 points)

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