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Asked By | morningkingdom |
Hi, i have a 2d sprite that i made and i did try use it for after attack collisions.
-Attack reach the enemy, collision happens,
-2d sprite get instanced at the collision point.
this is my code: (at the bullet node with a raycast added)
if $attack_collision_point_raycast.is_colliding():
collision_point = $attack_collision_point_raycast.get_collision_point()
print(collision_point)
var instance_collision_fire = preload ("res://sahneler/skills/basic_collision_fire.tscn").instance()
add_child(instance_collision_fire)
instance_collision_fire.global_translate(Vector3(collision_point.x,collision_point.y,collision_point.z))
sprite just blink and gone, and not at the collision point. i did try few things, but couldn’t solve it in the end.