0 votes

I made an object in Blockbench, I exported it to use it in my project but when I try to apply the texture, there are a lot of materials, if I add the texture, only one block gets painted whit the texture. This means that there are a material for each pixel. How can I turn my obj to have only one surface to use my texture properly?
![preview][1]

Screenshot below

https://prnt.sc/xe4e34

Godot version 3.2
in Engine by (12 points)

I think the cause is outside Godot, but from the way Blockbench exports a mesh.
Anyway, in Godot you can try to loop to all surfaces and apply your material.

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