0 votes

I made an object in Blockbench, I exported it to use it in my project but when I try to apply the texture, there are a lot of materials, if I add the texture, only one block gets painted whit the texture. This means that there are a material for each pixel. How can I turn my obj to have only one surface to use my texture properly?

Screenshot below


Godot version 3.2
in Engine by (12 points)

I think the cause is outside Godot, but from the way Blockbench exports a mesh.
Anyway, in Godot you can try to loop to all surfaces and apply your material.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.