0 votes

How can I Check if an Kinematic Body 3d is moving ?

Godot version 3.2.2
in Engine by (254 points)

1 Answer

0 votes

If you have a KinematicBody3D, it probably has a vector containing information about its motion, so you could use an if statements to check whether said vector is non-zero.

by (138 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.