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i have a game with multiplayer and the player should be able to host and play in the same device.
i made two Scenetrees work but the problem is that i cant get the game to switch it to the seconds Scenetree to render and if i do render it just shows the first frame and wont move forward.
i added buttons to both Scenetrees and realized that the second scenetree was just acting as an overlay.
does anyone know how to properly make a new scenetree and get the second one to render properly?

Godot version 3.2.x
in Engine by (16 points)
edited by

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