+1 vote

I'm trying to use an AnimationTree to manage attack animations with different weapons using Transition nodes.

Instead of
$AnimationTree['parameters/weapon/current'] = 1

I would like to do
$AnimationTree['parameters/weapon/current'] = 'sword'

Is this possible? Or is there a better way of going about doing this?

Godot version 3.2.3
in Engine by (52 points)

Maybe try using enumerations to refer to the desired animations?

enum Weapons ( KNIFE, SWORD, BOW }
$AnimationTree['parameters/weapon/current'] = Weapons.SWORD

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