Hi. I have a Tablet Motorola Xoom, and I made a simple 2d game for my kids.
Its install it, and when it runs its close automatically.
So, I tried other projects, and the same results.
I check on the ADB and nothing there
Any clue?
Using a virtual device, I get this output
10-22 18:44:28.401: I/godot(666): starting to attempt get methods
10-22 18:44:28.401: I/godot(666): *******GOT METHOD _init_audio ok!!
10-22 18:44:28.401: I/godot(666): *******GOT METHOD _write_buffer ok!!
10-22 18:44:28.401: I/godot(666): *******GOT METHOD _quit ok!!
10-22 18:44:28.401: I/godot(666): *******GOT METHOD _pause ok!!
10-22 18:44:28.401: I/godot(666): CMDLINE LEN 0 - APK EXPANSION I
10-22 18:44:28.401: I/godot(666): test construction 5
10-22 18:44:28.401: I/godot(666): running from dir /
10-22 18:44:28.401: I/godot(666): **SETUP
10-22 18:44:28.401: I/godot(666): [1;31mERROR: MemoryPoolDynamic: [0m[1mCondition ' singleton!=__null ' is true.
10-22 18:44:28.401: I/godot(666): [0;31m At: core/os/memory_pool_dynamic.cpp:43.[0m
10-22 18:44:28.431: I/godot(666): [1;31mERROR: setup: [0m[1mCondition ' configured ' is true.
10-22 18:44:28.431: I/godot(666): [0;31m At: core/string_db.cpp:47.[0m
10-22 18:44:28.570: I/godot(666): [1;31mERROR: create: [0m[1mCondition ' singleton ' is true. returned: __null
10-22 18:44:28.611: I/godot(666): [0;31m At: core/io/ip.cpp:235.[0m
10-22 18:44:28.611: I/godot(666): [1;31mERROR: InputMap: [0m[1mCondition ' singleton ' is true.
10-22 18:44:28.620: I/godot(666): [0;31m At: core/input_map.cpp:388.[0m
10-22 18:44:28.650: I/godot(666): has res dir:
10-22 18:44:28.650: I/godot(666): exists engine cfg? 0
10-22 18:44:28.700: I/godot(666): loaded engine.cfg
10-22 18:44:28.710: I/godot(666): [1;31mERROR: MessageQueue: [0m[1mCondition ' singleton!=__null ' is true.
10-22 18:44:28.710: I/godot(666): [0;31m At: core/message_queue.cpp:396.[0m
10-22 18:44:28.750: I/godot(666): *****SETUP OK
10-22 18:44:28.780: I/godot(666): **START