0 votes

As much as i tested the game and keep everething working for me, there is always a little problem caused by a script that was unable to prevent a bug, and the player sent me a message with a print screen that dont sayd nothing about the real problem and i need to try to repeat the scenario and reproduce the bug to try to find a sollution.

Im using the firebase and crashlytics with my game, but crashlytics just catchs crashes and explicitly sent exceptions, but i cant predict every possible bug to collect data about it.

When the game throws a script error, it just prints the error on console and keeps the game going.

I want know if there is an way to be notified when any script error occurs globally to address it and send it to crashlytics.

Thanks.

Godot version 3.2.3
in Engine by (18 points)

Have you tried looking through the symbols and variable values presented in the debugger panel? When an error occurs, maybe look through that?

The debugger is a excelente tool while im developing the game, but what i need is a solution for debug errors remotely in player's devices.

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