I know this may sound like a noobish question but I'm kinda lost and looked everywhere. I'm trying to fix the jagged edges my imported models or scene rather gets when rendered. I know in previous engines all I had to do was turn an anti alias filter to smooth those lines but I'm not sure how to do it in godot despite the documentation. Perhaps I didn't read correctly and would appreciate if someone can help me out.
Also as a side question, is there any way to structure the scripting to fit OOP concepts or am I just stuck putting everything I need in one script? Not sure if there is a cleaner way to script things.