I have a character. I created him in a scene with a Node2d as his root, then added all his bits n pieces and animated them in that scene. I need to animation position, rotation and scale for the animation to work (moves up and down etc).
I then created another scene, the game level. I put the character into the scene (instanced) and then move the character into place. The character stays in place until I play the animation. At that point the character jumps to where I created the animation in the original scene file.
Can anyone offer some advice as to why that's happening and how I can overcome it?
I noted an old question on this topic and the advice was to remove the position keys, but I need the position keys as I animate the relative position of the character.
Any help GREATLY appreciated on this one! :-)