0 votes

The problem

Is there a way to not have the character cover the light2d? As in make it above the character?

I followed the official 2d lights and shadow documentation.

Godot version 3.2.3
in Engine by (90 points)
edited by

1 Answer

0 votes

Under Light Mask in the inspector, set the Light Mask to something that's not the same as the Light2D's.

by (7,152 points)
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