3d blobby blob physics based on metaballs?

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:bust_in_silhouette: Asked By Arseniy

Is any tooling Godot support to implement such physics into the game that works fast enough on mobile?
See demo here what result is expected:
https://www.reddit.com/r/Unity3D/comments/c93jk3/blobby_blob_physics/

Any example of source code, complete tutorial highly appreciated.