I'm making a 2D pixel art game, and am having trouble getting it to scale properly to 1080 resolution. The default resolution is 640 x 360, but when I enter fullscreen mode on my 1920 x 1080 monitor, the pixels aren't to scale properly, even though it should scale cleanly by 3x.
I have adjusted the appropriate project and image settings to ensure pixel-perfect scaling. My stretch mode is in viewport, aspect is keep, I have changed the image import settings to 2D pixel and disabled mipmaps, filtering, and anti-aliasing where possible.
It is probably worth noting that I have no problems when I set the resolution to 1280 x 720 - it's super crisp and looks great - the issue only appears when running it in fullscreen on my 1920 x 1080 monitor.
I am new to Godot, so I am hoping it's something simple and obvious that I've missed? Thanks!