0 votes

" Invalid type in function 'add_child' in base 'Node2D (tes.gd)'. The Object-derived class of argument 1 (PackedScene) is not a subclass of the expected argument class."
can you explain to me what's is means?

here my code :

extends Node2D

onready var tex = preload("res://TSCN/Item_InRealWorld.tscn")

var follow := false

func ready():
. add
child(tex)

func onButton_pressed():
. follow = true
. pass # Replace with function body.

func process(delta):
. if follow:
.. tex.position = get
globalmouseposition()

Godot version 3.2.1
in Engine by (62 points)

1 Answer

+3 votes

When you load a scene using preload you get an instance of the type PackedScene.
But to add a child you need something that inherits from Node2D. Therefore you have to create an instance of the loaded scene. Use tex.instance() for this.

Don't use

 addchild(tex)

but

addchild(tex.instance())
by (300 points)
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