Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | jonathanh | |
Old Version | Published before Godot 3 was released. |
Let’s say I have a tilemap with collidable tiles, and a player sprite with a collider of the same size (in this case, 16x16). My player is unable to fit between a corridor of tiles with one tile space between them. For example:
I can make the player a little smaller, and make its collider 14x14 for example and it will fit through, but then theres some wiggle up and down with between the tiles. I’m wondering if there’s something I am missing, or if someone has a creative idea on how to allow the player to fit through spaces like this. Thanks!