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Asked By | mburkard |
I have a number of static bodies handling mouse button input using _input_event
.
I have a singleton with a function I want to call on mouse button pressed but only after I’m certain that the input was not handled by anything including my collision objects.
I’ve been using somewhat hacky workarounds but I’m hoping for a proper way of handling unhandled inputs.
The built in _unhandled_input
doesn’t suffice for my unhandled input since it is not the last priority input handling virtual method (why?).
Is there a way to handle input not handled by _input_event
?