Dealing with large amounts of animations

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:bust_in_silhouette: Asked By TheJollyReaper

So I’ve been working on a turn based combat system, and I want to create an attack animation for every move I have. The only way I can think of doing it is setting up an animation player as a child to every enemy and adding all possible animations to each player. It seems kind of labor intensive once I start reaching 100+ moves and was wondering if there was an easier way to do it, like dynamically creating and adding animations through just code.