Area2d Collission Detection Issues

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By mcroni

I am currently creating a ludo game with Godot and using Area2d as the base node for the tokens because i want to detect collision of other tokens and take the necessary action but whenever an area enters the collissionshape, both area_entered and area_existed are called even if the area that entered hasn’t exited yet. How can i fix this please. Thank you