0 votes

I am trying to control my animations with an AnimationTree's State Machine node. I know that, in GDscript, you just do this:

var state_machine = $AnimationTree.get("parameters/playback")

but I was wondering how to accomplish this in visual scripting? I'm using visual script because I'm an art guy (I'm not good at coding!) so I just need a simple prototype game so I can test my assets. Any help would be appreciated!

Godot version 3.2.2
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.