0 votes

I am trying to control my animations with an AnimationTree's State Machine node. I know that, in GDscript, you just do this:

var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")

but I was wondering how to accomplish this in visual scripting? I'm using visual script because I'm an art guy (I'm not good at coding!) so I just need a simple prototype game so I can test my assets. Any help would be appreciated!

Godot version 3.2.2
in Engine by (12 points)

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