I have a small 3D game, that I exported to HTML5 following the guide in the docs using the export template I installed through the Godot editor. I then hosted my exported project as an http server, first I used python http.server module then I switched to php.
Whether I host a server with python, php, or through the Godot engine with the run in browser option, my project takes about 2 minutes and 10 seconds to load. The pck file is 642 kB, the wasm is 20.4 MB.
I'm running a fairly powerful machine, Ryzen 2600 CPU and Radeon 5700 GPU.
When I look at my system monitor, for the duration of the load time, one of my CPUs is running at 100% the rest are doing nothing.
I've loaded Godot games on the web that must be significantly larger than mine that load in a fraction of the time. What could I be doing wrong that results in these incredible load times?
Thanks for any help.